"Boot Sector" version 0.0.7
Update v0.0.7
Additions:
Added a new enemy type called the Ventricula, which are rare and strong. You can parry their projectiles.
Added a Core Sonar Ping, so if you are within earshot of a core and you activate the Core Ping Tool, you can hear the direction of the core.
Added new sounds such as core breaking, a parry sound, more unique enemy sounds, etc.
Added Cracked Walls, you can kick them down to access different parts of the map (this is the reason the Core Ping Tool is useful)
Added the "Megamap" ™, which is toggled by pressing 'M' on keyboards.
Added enemy rarity
Added "dead end" wall type, functions like a wall, is in your way (extremely WIP)
Added default gib texture (for developing purposes/ a fallback for errors, so the game doesn't crash)
Changes:
The Minimap is now more versatile, it shows the direction you are facing as well as where cracked walls are, where the border is, and where dead ends are.
Map generation features more complex room layouts.
The echo effect is now less prevalent on sounds
The damned no longer scream eternally (They have been permanently silenced)
Wall texture changed
Restarting the game actually works.
The world is loaded when you press "Start Game" instead of when you open the game.
Known bugs:
Enemies can walk through the new cracked walls
Barrels and Cores can spawn within cracked walls
If looking at the right angle, you can see items through the corner of the room adjacent to you.
Still haven't implemented the puzzle to the Core.
Files
Get Boot Sector
Boot Sector
The anti-virus simulator
Status | Prototype |
Author | Farg Games |
Genre | Shooter |
Tags | Dungeon Crawler, First-Person, Pixel Art, Retro, Sci-fi, Shoot 'Em Up |
Languages | English |
More posts
- "Boot Sector" version 0.0.648 days ago
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- “Boot Sector” version 0.0.3a patch89 days ago
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- "Boot Sector" version 0.0.292 days ago
- Future of the Game94 days ago
- Update 0.0.196 days ago
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